Reliable EPOS & IT Support for Shops, Retailers & Service Providers Across Cumbria, the North & Scotland

About us
About Story Technical ServicesStory Technical Services is an independent EPOS and IT support business providing practical, reliable technical support to retail and hospitality environments.With a strong focus on hands-on field engineering, the business supports day-to-day operations, project work, and managed services across Cumbria, the North of England, and Scotland.The approach is straightforward: turn up, diagnose the issue properly, and fix it.

The Services we offer! IT/EPOS support, Project contracting and Managed print services.

EPOS & IT Support

Hands-on support for EPOS systems and supporting infrastructure. EPOS installs & replacements Software and hardware troubleshooting Network and connectivity issues On-site fault resolution Upgrades and migrations

Get Tiffany

Get Tiffany is a legacy multiplayer project involving system analysis, database work and modernisation planning for outdated platforms and technologies.

Alongside EPOS, IT and field engineering work, I’ve also delivered and maintained technical projects involving legacy systems, server infrastructure, and modern web technologies.These projects demonstrate the depth of technical knowledge and problem-solving experience behind Story Technical Services.

Get Tiffany is the modern rebuild of a cult classic online social game, recreated as a fully multiplayer browser-based experience.Originally released more than 20 years ago, the project involves taking a legacy game built on outdated technology and rebuilding it with modern web architecture, while preserving the humour, charm, and competitive gameplay that made the original memorable.This project showcases practical work across legacy system analysis, multiplayer game logic, database design, real-time communication, admin tooling, and long-term platform planning.Key Features

  • Real-time multiplayer gameplay
  • Classic Impress vs Sabotage mechanics
  • Player customisation with layered cosmetics
  • Membership features and in-game economy
  • Live chat, clans, leaderboards, and tournaments
  • Admin tools for moderation, reporting, and match tracking

The Goal: The aim is to revive a nostalgic title and turn it into a scalable modern platform, with future scope for expanded social systems, competitive events, and mobile support.Current Status. The project is actively in development, with the multiplayer foundation, core gameplay loop, and customisation systems already in place.Why It’s Featured Here. Get Tiffany is presented as a technical case study demonstrating problem-solving across legacy systems, modernisation, multiplayer architecture, and live platform design. It is not offered as a commercial game development service.


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Neon City Racers

Neon City Racers is a technical project exploring game logic, state management, AI behaviour and progression systems as part of a wider systems case study.

Neon City Racers – Technical Project Overview

Overview

Neon City Racers is an independent racing game project developed as a technical and systems-focused exercise, exploring real-time logic, progression systems, and modern web-based game architecture.While visually styled as a futuristic arcade racer, the project’s primary value lies in the underlying systems design, data handling, and gameplay logic rather than purely graphical presentation.This project is presented as a technical case study, not as a commercial game development service.


The Concept

The aim of Neon City Racers was to build a modular racing game framework capable of supporting:

  • AI and human-controlled racers
  • Progression systems such as achievements and daily challenges
  • Vehicle ownership, upgrades, and inventory logic
  • Persistent player data
  • Expandable track and car systems

The game was designed so that features could be iterated on, replaced, or expanded without requiring a full rebuild of the core logic.


Technical Challenges

Several challenges were deliberately tackled during development:

  • Designing race logic that accurately reflects finishing positions for both AI and human players
  • Managing player progression, rewards, and achievements across multiple race types
  • Ensuring game state consistency before, during, and after races
  • Handling edge cases such as race exits, disconnections, and replay logic
  • Building systems that could later support multiplayer or live services

This required careful separation of gameplay logic, state management, and data persistence.


What Was Implemented

The project includes:

  • Core racing logic with lap tracking and position calculation
  • AI racers with behaviour-driven movement and competition logic
  • Player garage system with car ownership and switching
  • Upgrade and parts system affecting vehicle performance
  • Daily challenges and achievement tracking
  • Leaderboards and race result handling

Where appropriate, placeholder assets were used to allow focus on system behaviour and reliability.


Skills & Experience Demonstrated

Neon City Racers demonstrates experience in:

  • Game logic and state management
  • AI behaviour handling
  • Data-driven progression systems
  • Debugging complex rule-based systems
  • Modular project structure and iterative development
  • Long-term maintainability planning

Although framed as a game, the principles used mirror those required in real-world software systems, including transactional logic, consistency, and fault handling.


Why This Project Matters

Projects like Neon City Racers act as a proving ground for technical problem-solving outside of live customer environments.They demonstrate the ability to:

  • Analyse complex systems
  • Identify and resolve logic flaws
  • Build scalable, maintainable architectures
  • Work through long-running technical challenges methodically

These same skills directly support EPOS systems, backend services, and field engineering work where reliability and correctness are critical.


Project Status

Neon City Racers remains an active technical project, with further refinements and experimentation ongoing as part of continued skills development.


Final Note

Neon City Racers is shown here as a technical case study to demonstrate systems thinking, logic design, and long-term project handling. It is not offered as a commercial development service.

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  • Carlisle, England, United Kingdom

 
 
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