Alongside EPOS, IT and field engineering work, I’ve also delivered and maintained technical projects involving legacy systems, server infrastructure, and modern web technologies.These projects demonstrate the depth of technical knowledge and problem-solving experience behind Story Technical Services.

Get Tiffany is the modern rebuild of a cult classic online social game, recreated as a fully multiplayer browser-based experience.Originally released more than 20 years ago, the project involves taking a legacy game built on outdated technology and rebuilding it with modern web architecture, while preserving the humour, charm, and competitive gameplay that made the original memorable.This project showcases practical work across legacy system analysis, multiplayer game logic, database design, real-time communication, admin tooling, and long-term platform planning.Key Features
- Real-time multiplayer gameplay
- Classic Impress vs Sabotage mechanics
- Player customisation with layered cosmetics
- Membership features and in-game economy
- Live chat, clans, leaderboards, and tournaments
- Admin tools for moderation, reporting, and match tracking
The Goal: The aim is to revive a nostalgic title and turn it into a scalable modern platform, with future scope for expanded social systems, competitive events, and mobile support.Current Status. The project is actively in development, with the multiplayer foundation, core gameplay loop, and customisation systems already in place.Why It’s Featured Here. Get Tiffany is presented as a technical case study demonstrating problem-solving across legacy systems, modernisation, multiplayer architecture, and live platform design. It is not offered as a commercial game development service.




